Different Types of Card Games

The card is queen in the kingdom of games, because it is an inexhaustible source of recreation. In this section you will find the rules of a number of card games like afk arena tier list, from the most interesting and widespread to the least known.

Games of patience or success

Unlike previous card games which involve two or more players, Patiences are aimed at the solitary player. As their name suggests, they require reflection and… patience. But they also require the player to observe their rules very strictly.

There are countless card game rules. New ones are frequently invented, while others fall into oblivion. But all the parties obey common imperatives. The cards are shuffled, cut and given according to precise standards.

Almost all the rules provide for the designation of a “trump”, that is, of a card or a color that outweighs the others. Each card is endowed with a particular value, which gives it the advantage over all those which are of a lower value. The game is played by “tricks”, or “tricks”. A trick is won by the player knocking down a trump or the highest valued card. The winner is generally the one who accumulates the most tricks, or who adds up the most points.

A large number of games, after having experienced a lasting vogue, have now fallen into disuse, such as lansquenet , reversi, hot water bottle or even whist .

The most common combination games, nowadays, are: belote , manille , bridge , which was codified in 1932, and became truly international, canasta , imported from South America to Europe after the Second World War, and of course poker , cash and combination games.

Other common games include tarot , ecarte , piquet , rummy , yellow dwarf and bank . We know countless forms of success or patience. Their principle is to place the cards in an order specific to each rule. They usually require fifty-two cards.

Three categories of card games:

Card games can be classified into three categories: combination games, games of chance and successes. The interest of combination games is based less on chance alone than on the science of the players, who are skilled in taking advantage of the cards that have been dealt to them.

Games of chance are sometimes also gambling, pretexts for moving more or less large sums. Their rules are quite simple.

The successes, or patiences, are played alone. They originally had a divinatory character, that is to say, they answered affirmatively or negatively to a mentally formulated question.

Rules throughout history

In France, in the 15th and 16th centuries, the card games that were played were for the most part simple games of chance allowing everyone to flambé by betting sometimes considerable sums. However, the principle of tricks appears quickly, while “betting games on the strength of a combination” multiply, like our current poker. Finally, there is no trace of what would look like a collection of rules.

The 17th and 18th centuries saw the affirmation or the birth of the first games of reflection, the piquet, the hombre or the whist, now codified in printed works, such as “La Maison Académique” or its English equivalent “The Complete Gamester”. , such, a little later, the Académie Universelle des Jeux and the Almanach des jeux. At the same time, descriptive work was carried out in the Encyclopédie of Diderot and d’Alembert and in the Encyclopédie méthidique which succeeded it.

But, the Old Regime is nonetheless the heir of betting games. The real separation between “high roller” games and “bourgeois” or even “family” games only really occurs in the following century. In the 19th century, players began to change their faces, mentalities evolved. The nobility stripped of its privileges, the rising bourgeoisie and the more modest classes of society now seek in this activity more a family and friendly distraction than a means of earning money.

The 20th century will consolidate the evolution initiated in the previous century in the field of thinking games. Bridge, which appeared in France in 1892, will thus spread and consecrate the advent of intelligence and strategy to the detriment of chance.

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